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Copy file name to clipboardExpand all lines: baselines/ts5.5/dom.iterable.generated.d.ts
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interfaceAudioParam{
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/**
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* The setValueCurveAtTime() method of the AudioParam interface schedules the parameter's value to change following a curve defined by a list of values.
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* The `**setValueCurveAtTime()**` method of the AudioParam interface schedules the parameter's value to change following a curve defined by a list of values.
* The createIIRFilter() method of the BaseAudioContext interface creates an IIRFilterNode, which represents a general infinite impulse response (IIR) filter which can be configured to serve as various types of filter.
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* The `**createIIRFilter()**` method of the BaseAudioContext interface creates an IIRFilterNode, which represents a general infinite impulse response (IIR) filter which can be configured to serve as various types of filter.
* The createPeriodicWave() method of the BaseAudioContext interface is used to create a PeriodicWave. This wave is used to define a periodic waveform that can be used to shape the output of an OscillatorNode.
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* The `**createPeriodicWave()**` method of the BaseAudioContext interface is used to create a PeriodicWave. This wave is used to define a periodic waveform that can be used to shape the output of an OscillatorNode.
* The addAll() method of the Cache interface takes an array of URLs, retrieves them, and adds the resulting response objects to the given cache. The request objects created during retrieval become keys to the stored response operations.
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* The `**addAll()**` method of the Cache interface takes an array of URLs, retrieves them, and adds the resulting response objects to the given cache. The request objects created during retrieval become keys to the stored response operations.
* The transaction method of the IDBDatabase interface immediately returns a transaction object (IDBTransaction) containing the IDBTransaction.objectStore method, which you can use to access your object store.
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* The `**transaction**` method of the IDBDatabase interface immediately returns a `**transaction**` object (IDBTransaction) containing the IDBTransaction.objectStore method, which you can use to access your object store.
* The createIndex() method of the IDBObjectStore interface creates and returns a new IDBIndex object in the connected database. It creates a new field/column defining a new data point for each database record to contain.
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* The `**createIndex()**` method of the IDBObjectStore interface creates and returns a new IDBIndex object in the connected database. It creates a new field/column defining a new data point for each database record to contain.
* The send() method of the MIDIOutput interface queues messages for the corresponding MIDI port. The message can be sent immediately, or with an optional timestamp to delay sending.
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* The `**send()**` method of the MIDIOutput interface queues messages for the corresponding MIDI port. The message can be sent immediately, or with an optional timestamp to delay `**send**`ing.
* The requestMediaKeySystemAccess() method of the Navigator interface returns a Promise which delivers a MediaKeySystemAccess object that can be used to access a particular media key system, which can in turn be used to create keys for decrypting a media stream.
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* The `**requestMediaKeySystemAccess()**` method of the Navigator interface returns a Promise which delivers a MediaKeySystemAccess object that can be used to access a particular media key system, which can in turn be used to create keys for decrypting a media stream.
* The vibrate() method of the Navigator interface pulses the vibration hardware on the device, if such hardware exists. If the device doesn't support vibration, this method has no effect. If a vibration pattern is already in progress when this method is called, the previous pattern is halted and the new one begins instead.
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* The `**vibrate()**` method of the Navigator interface pulses the vibration hardware on the device, if such hardware exists. If the device doesn't support vibration, this method has no effect. If a vibration pattern is already in progress when this method is called, the previous pattern is halted and the new one begins instead.
* The setCodecPreferences() method of the RTCRtpTransceiver interface is used to set the codecs that the transceiver allows for decoding received data, in order of decreasing preference.
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* The `**setCodecPreferences()**` method of the RTCRtpTransceiver interface is used to set the codecs that the transceiver allows for decoding received data, in order of decreasing preference.
* The generateKey() method of the SubtleCrypto interface is used to generate a new key (for symmetric algorithms) or key pair (for public-key algorithms).
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* The `**generateKey()**` method of the SubtleCrypto interface is used to generate a new key (for symmetric algorithms) or key pair (for public-key algorithms).
* The importKey() method of the SubtleCrypto interface imports a key: that is, it takes as input a key in an external, portable format and gives you a CryptoKey object that you can use in the Web Crypto API.
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* The `**importKey()**` method of the SubtleCrypto interface imports a key: that is, it takes as input a key in an external, portable format and gives you a CryptoKey object that you can use in the Web Crypto API.
* The unwrapKey() method of the SubtleCrypto interface "unwraps" a key. This means that it takes as its input a key that has been exported and then encrypted (also called "wrapped"). It decrypts the key and then imports it, returning a CryptoKey object that can be used in the Web Crypto API.
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* The `**unwrapKey()**` method of the SubtleCrypto interface "unwraps" a key. This means that it takes as its input a key that has been exported and then encrypted (also called "wrapped"). It decrypts the key and then imports it, returning a CryptoKey object that can be used in the Web Crypto API.
* The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
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* The WEBGL_draw_buffers.`**drawBuffersWEBGL()**` method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
* The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
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* The WEBGL_multi_draw.`**multiDrawArraysInstancedWEBGL()**` method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
* The WEBGL_multi_draw.multiDrawArraysWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
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* The WEBGL_multi_draw.`**multiDrawArraysWEBGL()**` method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
* The WEBGL_multi_draw.multiDrawElementsInstancedWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
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* The WEBGL_multi_draw.`**multiDrawElementsInstancedWEBGL()**` method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
* The WEBGL_multi_draw.multiDrawElementsWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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* The WEBGL_multi_draw.`**multiDrawElementsWEBGL()**` method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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