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# lab05-Erosion
-Let's practice working with cellular operations.
+Shader toy link: https://www.shadertoy.com/view/DdfGW7
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+- 0s:
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+- 30s:
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## 1. Code-In-The-Blanks
Imagine a terrain height field, where white is the highest height and black is the lowest height. We'll stick to 2d for ease of visualization. We can generate an interesting organic-looking height field like this with noise: