From ea8986b4dd75d7ab3c2a34f9f75408b77e86caeb Mon Sep 17 00:00:00 2001
From: Wenqing Wang <33616958+FridaWang@users.noreply.github.com>
Date: Wed, 19 Oct 2022 15:46:01 -0400
Subject: [PATCH] Update README.md
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# lab05-Erosion
-Let's practice working with cellular operations.
+Shader toy link: https://www.shadertoy.com/view/DdfGW7
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## 1. Code-In-The-Blanks
Imagine a terrain height field, where white is the highest height and black is the lowest height. We'll stick to 2d for ease of visualization. We can generate an interesting organic-looking height field like this with noise: