From ea8986b4dd75d7ab3c2a34f9f75408b77e86caeb Mon Sep 17 00:00:00 2001 From: Wenqing Wang <33616958+FridaWang@users.noreply.github.com> Date: Wed, 19 Oct 2022 15:46:01 -0400 Subject: [PATCH] Update README.md --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 420b6d7..8b68ecb 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,11 @@ # lab05-Erosion -Let's practice working with cellular operations. +Shader toy link: https://www.shadertoy.com/view/DdfGW7 + +- 0s: +lab05-1 + +- 30s: +lab05-2 ## 1. Code-In-The-Blanks Imagine a terrain height field, where white is the highest height and black is the lowest height. We'll stick to 2d for ease of visualization. We can generate an interesting organic-looking height field like this with noise: