From e8061a0f51a0d58ed41ceed762ead70276c168ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=B3r=C3=A1nt=20Mikol=C3=A1s?= Date: Wed, 19 Oct 2022 11:09:32 -0400 Subject: [PATCH 1/2] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index ff6f8c3..672e056 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,8 @@ # lab05-Erosion Let's practice working with cellular operations. +Link to my solution: https://www.shadertoy.com/view/cdl3W4 + ## 1. Code-In-The-Blanks Imagine a terrain height field, where white is the highest height and black is the lowest height. We'll stick to 2d for ease of visualization. We can generate an interesting organic-looking height field like this with noise: From 13e4ee33b77c478b1079416b250746863c76dcf6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=B3r=C3=A1nt=20Mikol=C3=A1s?= Date: Wed, 19 Oct 2022 11:11:42 -0400 Subject: [PATCH 2/2] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 672e056..339be7a 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # lab05-Erosion Let's practice working with cellular operations. -Link to my solution: https://www.shadertoy.com/view/cdl3W4 +Link to my solution: https://www.shadertoy.com/view/csXGDM ## 1. Code-In-The-Blanks Imagine a terrain height field, where white is the highest height and black is the lowest height. We'll stick to 2d for ease of visualization. We can generate an interesting organic-looking height field like this with noise: