diff --git a/README.md b/README.md index aa0f112..32dc91c 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,22 @@ It don't do that. Correct THREE of the FIVE bugs that are messing up the output. Extra credit if you can find all FIVE bugs. +# Solution + +### Team members: Joanna Fisch, Rhuta Joshi + +### Bugs: + +|Line No.|Artifact/Issue that helped in identification|Correction| +|---|---|---| +|99|Compile time error, vec not found| Replaced vec with vec2| +|102|Made the image appear flat or with incorrect resolution|Passed remapped uv2 instead of uv to rayCast function| +|11|Everything appeared stretched along x axis|`iResolution.x/iResolution.x` replaced with `iResolution.x/iResolution.y`| +|76|Reflection not working, spheres looked flat shaded|Was reflecting eye about normal instead of dir about normal| +|18|Disappearing floor plane around edges of spheres|Very small value of max ray steps, updated from 64 to 256| + +[Corrected shadertoy link](https://www.shadertoy.com/view/msBGRd) + # Submission - Create a pull request to this repository - In the README, include the names of both your team members