From 4cb4732818dc2141da9f8d67dce7e5fcd3ee05c6 Mon Sep 17 00:00:00 2001 From: Cindy Xu <88256581+CIIINDYXUU@users.noreply.github.com> Date: Wed, 20 Sep 2023 11:50:52 -0400 Subject: [PATCH] Update README.md --- README.md | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index aa0f112..d6c96ab 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,13 @@ # lab06-debugging +# Submission +- Did this lab individually +- Debugged Shadertoy Link: https://www.shadertoy.com/view/Dscyzj +- found 5/5 bugs :) + # Setup Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc). Let's practice debugging! We have a broken shader. It should produce output that looks like this: [Unbelievably beautiful shader](https://user-images.githubusercontent.com/1758825/200729570-8e10a37a-345d-4aff-8eff-6baf54a32a40.webm) - -It don't do that. Correct THREE of the FIVE bugs that are messing up the output. You are STRONGLY ENCOURAGED to work with a partner and pair program to force you to talk about your debugging thought process out loud. - -Extra credit if you can find all FIVE bugs. - -# Submission -- Create a pull request to this repository -- In the README, include the names of both your team members -- In the README, create a link to your shader toy solution with the bugs corrected -- In the README, describe each bug you found and include a sentence about HOW you found it. -- Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)