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But direct lighting behaves poor when sampling from a light with large area
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@@ -124,12 +124,34 @@ So a good practice might be to combine the two method. To ensure energy-conservi
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Also by having an additional directional light contribution, we can acchieve a faster convergence. In order to make a correct contribution to our final color. At each bounce, multiply the sampled radiance with corresponding throughput (radiance `*` accumThroughput `*` BSDF(wo, wdirect)).
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