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README.md

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# godot-cpp-script
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Python script that uses various C++ macros and templates to automate binding code generation and provide short and readable godot-cpp-specific compile error messages. With simple configuration, can attach to existing SCons/CMake build tool. Works similar to [Unreal Header Tool](https://docs.unrealengine.com/5.3/en-US/unreal-header-tool-for-unreal-engine/).
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Python script that uses various C++ macros and templates to automate binding code generation and provide short and readable godot-specific compile error messages. With simple configuration, can attach to existing SCons/CMake build tool. Works similar to [Unreal Header Tool](https://docs.unrealengine.com/5.3/en-US/unreal-header-tool-for-unreal-engine/).
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[Example project](https://github.com/IvanInventor/godot-cppscript-example)
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- With Python
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```bash
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# Usage:
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# python3 external/cppscript/cppscript-configure.cmake <library_name> <src_dir> <project_dir>
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python3 external/cppscript/cppscript-configure.cmake scripts src/ project/
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# python3 external/cppscript/cppscript-configure.py <library_name> <src_dir> <project_dir>
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python3 external/cppscript/cppscript-configure.py scripts src/ project/
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```
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OR
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- By hand, replacing `@LIBRARY_NAME@` in files with you library name

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