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Cleaned up code formatting
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SchematicToTrophy/MainWindow.xaml.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -94,14 +94,14 @@ private void GenerateModelFile(List<int> blockIDs, string filePath)
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elements.Add(
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new Dictionary<string, object>()
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{
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{ "from", new int[] { x, y, z } },
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{ "to", new int[] { x+1, y+1, z+1 } },
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{ "from", new int[] { x, y, z } },
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{ "to", new int[] { x+1, y+1, z+1 } },
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{ "faces", new Dictionary<string, object>()
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{
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{ "down", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "down"} } },
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{ "up", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "up"} } },
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{ "north", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "north"} } },
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{ "south", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "south"} } },
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{ "up", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "up"} } },
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{ "north", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "north"} } },
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{ "south", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "south"} } },
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{ "east", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "east"} } },
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{ "west", new Dictionary<string, string>() { {"texture", "#" + blockName }, {"cullface", "west"} } },
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}

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