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fix: textures should now have a corresponding xml config file (autogen)
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_METAL_ROUGH_AO</BitmapSlot>
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<ForceNoAlpha>true</ForceNoAlpha>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_NORMAL</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_METAL_ROUGH_AO</BitmapSlot>
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<ForceNoAlpha>true</ForceNoAlpha>
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</BitmapConfiguration>
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<BitmapConfiguration>
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<BitmapSlot>MTL_BITMAP_NORMAL</BitmapSlot>
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</BitmapConfiguration>
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