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1 | 1 | #include "GameManager.hpp" |
2 | 2 |
|
| 3 | +#include <chrono> |
| 4 | + |
3 | 5 | using namespace OpenVic; |
4 | 6 |
|
| 7 | +static std::chrono::time_point elapsed_time_begin = std::chrono::high_resolution_clock::now(); |
| 8 | + |
| 9 | +GameManager::elapsed_time_getter_func_t GameManager::get_elapsed_usec_time_callback = []() -> uint64_t { |
| 10 | + std::chrono::time_point current = std::chrono::high_resolution_clock::now(); |
| 11 | + return std::chrono::duration_cast<std::chrono::microseconds>(current - elapsed_time_begin).count(); |
| 12 | +}; |
| 13 | + |
| 14 | +GameManager::elapsed_time_getter_func_t GameManager::get_elapsed_msec_time_callback = []() -> uint64_t { |
| 15 | + std::chrono::time_point current = std::chrono::high_resolution_clock::now(); |
| 16 | + return std::chrono::duration_cast<std::chrono::milliseconds>(current - elapsed_time_begin).count(); |
| 17 | +}; |
| 18 | + |
5 | 19 | GameManager::GameManager( |
6 | | - InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback |
| 20 | + InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback, |
| 21 | + elapsed_time_getter_func_t new_get_elapsed_usec_callback, |
| 22 | + elapsed_time_getter_func_t new_get_elapsed_msec_callback |
7 | 23 | ) : gamestate_updated_callback { |
8 | 24 | new_gamestate_updated_callback ? std::move(new_gamestate_updated_callback) : []() {} |
9 | | - }, definitions_loaded { false } {} |
| 25 | + }, definitions_loaded { false } { |
| 26 | + if (new_get_elapsed_usec_callback) { |
| 27 | + get_elapsed_usec_time_callback = { std::move(new_get_elapsed_usec_callback) }; |
| 28 | + } |
| 29 | + if (new_get_elapsed_msec_callback) { |
| 30 | + get_elapsed_msec_time_callback = { std::move(new_get_elapsed_msec_callback) }; |
| 31 | + } |
| 32 | + |
| 33 | + if (bool(new_get_elapsed_usec_callback) != bool(new_get_elapsed_msec_callback)) { |
| 34 | + Logger::warning("Only one of the elapsed time callbacks was set."); |
| 35 | + } |
| 36 | +} |
10 | 37 |
|
11 | 38 | bool GameManager::set_roots(Dataloader::path_vector_t const& roots) { |
12 | 39 | if (!dataloader.set_roots(roots)) { |
@@ -84,3 +111,11 @@ bool GameManager::update_clock() { |
84 | 111 |
|
85 | 112 | return instance_manager->update_clock(); |
86 | 113 | } |
| 114 | + |
| 115 | +uint64_t GameManager::get_elapsed_microseconds() { |
| 116 | + return get_elapsed_usec_time_callback(); |
| 117 | +} |
| 118 | + |
| 119 | +uint64_t GameManager::get_elapsed_milliseconds() { |
| 120 | + return get_elapsed_msec_time_callback(); |
| 121 | +} |
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