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Merge pull request #632 from BastiaanOlij/debug_and_release
2 parents 6a720e5 + 0f47ba5 commit ad11bbb

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+38
-26
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2 files changed

+38
-26
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test/SConstruct

Lines changed: 34 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -2,10 +2,22 @@
22
import os
33
import sys
44

5+
# default values, adapt them to your setup
6+
default_library_name = "libgdexample"
7+
default_target_path = "demo/bin/"
8+
9+
# Local dependency paths, adapt them to your setup
10+
cpp_bindings_path = "../"
11+
# cpp_bindings_path = "godot-cpp/"
12+
godot_headers_path = cpp_bindings_path + "godot-headers/"
13+
cpp_library = "libgodot-cpp"
14+
515
# Try to detect the host platform automatically.
616
# This is used if no `platform` argument is passed
717
if sys.platform.startswith("linux"):
818
host_platform = "linux"
19+
elif sys.platform.startswith("freebsd"):
20+
host_platform = "freebsd"
921
elif sys.platform == "darwin":
1022
host_platform = "osx"
1123
elif sys.platform == "win32" or sys.platform == "msys":
@@ -18,20 +30,22 @@ env = Environment(ENV=os.environ)
1830
opts = Variables([], ARGUMENTS)
1931

2032
# Define our options
21-
opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
22-
opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
33+
opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
2334
opts.Add(
24-
EnumVariable("p", "Compilation target, alias for 'platform'", host_platform, ["", "windows", "x11", "linux", "osx"])
35+
EnumVariable(
36+
"platform",
37+
"Compilation platform",
38+
host_platform,
39+
# We'll need to support these in due times
40+
# allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"),
41+
allowed_values=("linux", "windows"),
42+
ignorecase=2,
43+
)
2544
)
2645
opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
2746
opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
28-
opts.Add(PathVariable("target_path", "The path where the lib is installed.", "demo/bin/", PathVariable.PathAccept))
29-
opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
30-
31-
# Local dependency paths, adapt them to your setup
32-
godot_headers_path = "../godot-headers/"
33-
cpp_bindings_path = "../"
34-
cpp_library = "libgodot-cpp"
47+
opts.Add(PathVariable("target_path", "The path where the lib is installed.", default_target_path, PathVariable.PathAccept))
48+
opts.Add(PathVariable("target_name", "The library name.", default_library_name, PathVariable.PathAccept))
3549

3650
# only support 64 at this time..
3751
bits = 64
@@ -57,9 +71,6 @@ if env["use_llvm"]:
5771
env["CC"] = "clang"
5872
env["CXX"] = "clang++"
5973

60-
if env["p"] != "":
61-
env["platform"] = env["p"]
62-
6374
if env["platform"] == "":
6475
print("No valid target platform selected.")
6576
quit()
@@ -82,23 +93,21 @@ if env["platform"] == "osx":
8293
env.Append(CCFLAGS=["-arch", "x86_64"])
8394
env.Append(CXXFLAGS=["-std=c++17"])
8495
env.Append(LINKFLAGS=["-arch", "x86_64"])
85-
if env["target"] in ("debug", "d"):
96+
if env["target"] == "debug":
8697
env.Append(CCFLAGS=["-g", "-O2"])
8798
else:
8899
env.Append(CCFLAGS=["-g", "-O3"])
89100

90101
elif env["platform"] in ("x11", "linux"):
91-
env["target_path"] += "x11/"
92102
cpp_library += ".linux"
93103
env.Append(CCFLAGS=["-fPIC"])
94104
env.Append(CXXFLAGS=["-std=c++17"])
95-
if env["target"] in ("debug", "d"):
105+
if env["target"] == "debug":
96106
env.Append(CCFLAGS=["-g3", "-Og"])
97107
else:
98108
env.Append(CCFLAGS=["-g", "-O3"])
99109

100110
elif env["platform"] == "windows":
101-
env["target_path"] += "win64/"
102111
cpp_library += ".windows"
103112
# This makes sure to keep the session environment variables on windows,
104113
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
@@ -107,7 +116,7 @@ elif env["platform"] == "windows":
107116
env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
108117
env.Append(CCFLAGS=["-W3", "-GR"])
109118
env.Append(CXXFLAGS=["-std:c++17"])
110-
if env["target"] in ("debug", "d"):
119+
if env["target"] == "debug":
111120
env.Append(CPPDEFINES=["_DEBUG"])
112121
env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI", "-FS"])
113122
env.Append(LINKFLAGS=["-DEBUG"])
@@ -118,12 +127,11 @@ elif env["platform"] == "windows":
118127
if not(env["use_llvm"]):
119128
env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
120129

121-
if env["target"] in ("debug", "d"):
122-
cpp_library += ".debug"
123-
else:
124-
cpp_library += ".release"
130+
# determine our architecture suffix
131+
arch_suffix = str(bits)
125132

126-
cpp_library += "." + str(bits)
133+
# suffix our godot-cpp library
134+
cpp_library += "." + env["target"] + "." + arch_suffix
127135

128136
# make sure our binding library is properly includes
129137
env.Append(CPPPATH=[".", godot_headers_path, cpp_bindings_path + "include/", cpp_bindings_path + "gen/include/"])
@@ -134,6 +142,8 @@ env.Append(LIBS=[cpp_library])
134142
env.Append(CPPPATH=["src/"])
135143
sources = Glob("src/*.cpp")
136144

137-
library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
145+
target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix)
146+
print(target_name)
147+
library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources)
138148

139149
Default(library)

test/demo/example.gdextension

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,5 +4,7 @@ entry_symbol = "example_library_init"
44

55
[libraries]
66

7-
linux.64 = "bin/x11/libgdexample.so"
8-
windows.64 = "bin/win64/libgdexample.dll"
7+
linux.64.debug = "bin/libgdexample.linux.debug.64.so"
8+
linux.64.release = "bin/libgdexample.linux.release.64.so"
9+
windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
10+
windows.64.release = "bin/libgdexample.windows.release.64.dll"

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