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Remove not working part of code
1 parent b321bcc commit cccd747

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2 files changed

+1
-13
lines changed

2 files changed

+1
-13
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.github/workflows/ci.yml

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@@ -51,8 +51,6 @@ jobs:
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config cmake
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curl -LO https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_linux_server.64.zip
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unzip Godot_v3.2.3-stable_linux_server.64.zip
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- name: Build godot-cpp
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release .
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make -j $(nproc)
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- name: Run test GDNative library
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run: |
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./Godot_v3.2.3-stable_linux_server.64 --path test -s script.gd
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linux-cmake-ninja:
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name: Build (Linux, GCC, CMake Ninja)
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runs-on: ubuntu-18.04
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
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curl -LO https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_linux_server.64.zip
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unzip Godot_v3.2.3-stable_linux_server.64.zip
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- name: Build godot-cpp
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run: |
@@ -94,10 +86,6 @@ jobs:
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
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cmake --build . -j $(nproc)
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- name: Run test GDNative library
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run: |
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./Godot_v3.2.3-stable_linux_server.64 --path test -s script.gd
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windows-msvc:
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name: Build (Windows, MSVC)
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runs-on: windows-2019

CMakeLists.txt

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@@ -92,7 +92,7 @@ else()
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set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")

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