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archivedtopic:gdextensionThis relates to the new Godot 4 extension implementationThis relates to the new Godot 4 extension implementation
Description
I'm currently looking at compiling the Visual Scripting support as a GDExtension module using godot-cpp
. However all methods in the generated Script
class are not marked as virtual
making it impossible to have a custom Script
class in a GDExtension. They are already marked as virtual: false
in the extension_api.json
that is used for the code generator. From a look into the generation of extension_api.json
i figure this is because Script
is marked as "core" method and is therefore never exported as virtual
.
Is this something that could be adressed or are custom derived Script
classes not a thing for GDExtensions?
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archivedtopic:gdextensionThis relates to the new Godot 4 extension implementationThis relates to the new Godot 4 extension implementation