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[3.x] Unclear instructions on how compiled export templates are named and should be renamed for install in templates directory #9949

@Fipsdot

Description

@Fipsdot

Tested versions

Godot: 3.5.3
FreeBSD: 14.1

System information

FreeBSD 14.1, Godot 3.5.3

Issue description

I’m trying to build the export template for FreeBSD, but can’t get the files being generated. I’m using the steps documented here. However, no files called linux_x11_64_release or linux_x11_64_debug are generated. What’s the issue? Or am I misunderstanding something?

Greetings,
Fabiano

PS: Specifying module_webm_enabled=no was necessary to build without an error I will deal with in a separate thread as soon as this issue is resolved!

Steps to reproduce

git clone https://github.com/godotengine/godot.git
cd godot
git checkout 3.5.3-stable
scons platform=x11 module_webm_enabled=no
scons module_webm_enabled=no plaform=x11 tools=no target=release bits=64
scons module_webm_enabled=no plaform=x11 tools=no target=release_debug bits=64
find . -type f -name linux_x11_64_release
[nothing here]

Minimal reproduction project (MRP)

This is not project-specific

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    area:engine detailsIssues and PRs related to the Engine Details section of the documentationtopic:buildsystem

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