diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 524964aab34..e3cd81c960f 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -60,7 +60,7 @@ This object extends from :ref:`PacketPeer `, so it inherits al This class interface can abstract most types of network layers, topologies and libraries. By default, Godot provides an implementation based on ENet (:ref:`ENetMultiplayerPeer `), one based on WebRTC (:ref:`WebRTCMultiplayerPeer `), and one based on WebSocket -(:ref:`WebSocketPeer `), but this could be used to implement +(:ref:`WebSocketMultiplayerPeer `), but this could be used to implement mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs. For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.