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Visual Scripting Needs To Be In Godot #5307

@bbacle

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@bbacle

Describe the project you are working on

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Describe the problem or limitation you are having in your project

Visual scripting needs to be totally rewritten & definitely needs to be in Godot. I am NOT a programmer so gdscript is not my forte. The visual scripting that has been in Godot needs to be totally redone so that it will better serve users with a way to make games without having to type code.
In Godot 4, I understand that you are deprecating visual scripting. I think this is a mistake, because you have only gotten feedback from those in your inner circle & not from the vast community of Godot users.
If you want to make Godot better, then redo visual scripting so that it will be on a par with Unreal's blueprints or Unity's Bolt.
Don't just throw it out, as you have now done.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

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Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

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If this enhancement will not be used often, can it be worked around with a few lines of script?

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Is there a reason why this should be core and not an add-on in the asset library?

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