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Description
Godot version
3.4 beta6
Plugin version
0.5
System information
OSX 11.6
Issue description
Error reported by Godot:
E 0:00:00.126 open_dynamic_library: Can't open dynamic library: /Users/andrewgeorgiades/webrtc test/webrtc/lib/libwebrtc_native.osx.release.64.dylib, error: dlopen(/Users/andrewgeorgiades/webrtc test/webrtc/lib/libwebrtc_native.osx.release.64.dylib, 2): no suitable image found. Did find:
/Users/andrewgeorgiades/webrtc test/webrtc/lib/libwebrtc_native.osx.release.64.dylib: mach-o, but wrong architecture
/Users/andrewgeorgiades/webrtc test/webrtc/lib/libwebrtc_native.osx.release.64.dylib: mach-o, but wrong architecture.
<C++ Error> Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
<C++ Source> platform/osx/os_osx.mm:1916 @ open_dynamic_library()
Steps to reproduce
- Add webrtc folder to project.
- Run empty project to see error
Minimal reproduction project
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