|
1 |
| -#pragma once |
2 |
| - |
3 |
| -#include "core/renderer/renderer.h" |
4 |
| -#include "core/renderer/render_pass.h" |
5 |
| -#include "core/resource_files/basic_material_resource_file.h" |
6 |
| -#include "main/window.h" |
7 |
| -#include "framework/ecs_factory.h" |
8 |
| -#include "framework/scene.h" |
9 |
| -#include "framework/system.h" |
10 |
| -#include "framework/components/visual/camera_component.h" |
11 |
| -#include "components/visual/model/model_component.h" |
12 |
| -#include "components/visual/model/animated_model_component.h" |
13 |
| -#include "components/visual/model/sprite_component.h" |
14 |
| - |
15 |
| -#include "ASSAO/ASSAO.h" |
16 |
| - |
17 |
| -/// Responsible for handling all the rendering in the editor. |
18 |
| -class RenderSystem : public System |
19 |
| -{ |
20 |
| - EventBinder<RenderSystem> m_Binder; |
21 |
| - |
22 |
| - struct LineRequests |
23 |
| - { |
24 |
| - Vector<float> m_Endpoints; |
25 |
| - Vector<unsigned short> m_Indices; |
26 |
| - }; |
27 |
| - |
28 |
| - CameraComponent* m_Camera; |
29 |
| - |
30 |
| - Ptr<Renderer> m_Renderer; |
31 |
| - Vector<Matrix> m_TransformationStack; |
32 |
| - |
33 |
| - Ref<BasicMaterialResourceFile> m_LineMaterial; |
34 |
| - LineRequests m_CurrentFrameLines; |
35 |
| - |
36 |
| - Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerFrameVSCB; |
37 |
| - Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerCameraChangeVSCB; |
38 |
| - |
39 |
| - Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerCameraChangePSCB; |
40 |
| - Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerFrameCustomPSCB; |
41 |
| - Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerFramePSCB; |
42 |
| - Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerScenePSCB; |
43 |
| - |
44 |
| - bool m_IsEditorRenderPassEnabled; |
45 |
| - |
46 |
| - RenderSystem(); |
47 |
| - RenderSystem(RenderSystem&) = delete; |
48 |
| - |
49 |
| - void renderPassRender(float deltaMilliseconds, RenderPass renderPass); |
50 |
| - |
51 |
| - Variant onOpenedScene(const Event* event); |
52 |
| - |
53 |
| -public: |
54 |
| - static RenderSystem* GetSingleton(); |
55 |
| - |
56 |
| - void setConfig(const SceneSettings& sceneSettings) override; |
57 |
| - void update(float deltaMilliseconds) override; |
58 |
| - void renderLines(); |
59 |
| - |
60 |
| - void submitLine(const Vector3& from, const Vector3& to); |
61 |
| - |
62 |
| - void submitBox(const Vector3& min, const Vector3& max); |
63 |
| - void submitSphere(const Vector3& center, const float& radius); |
64 |
| - void submitCone(const Matrix& transform, const float& height, const float& radius); |
65 |
| - |
66 |
| - void recoverLostDevice(); |
67 |
| - |
68 |
| - void setCamera(CameraComponent* camera); |
69 |
| - void restoreCamera(); |
70 |
| - |
71 |
| - void calculateTransforms(Scene* scene); |
72 |
| - void pushMatrix(const Matrix& transform); |
73 |
| - void pushMatrixOverride(const Matrix& transform); |
74 |
| - void popMatrix(); |
75 |
| - |
76 |
| - void enableWireframeRasterizer(); |
77 |
| - void resetDefaultRasterizer(); |
78 |
| - |
79 |
| - void setPerCameraVSCBs(); |
80 |
| - void setPerFrameVSCBs(float fogStart, float fogEnd); |
81 |
| - void setPerCameraChangePSCBs(); |
82 |
| - void setPerFramePSCBs(const Color& fogColor); |
83 |
| - void setPerScenePSCBs(); |
84 |
| - void updateStaticLights(); |
85 |
| - void updatePerSceneBinds(); |
86 |
| - |
87 |
| - void setIsEditorRenderPass(bool enabled) { m_IsEditorRenderPassEnabled = enabled; } |
88 |
| - |
89 |
| - void enableLineRenderMode(); |
90 |
| - void resetRenderMode(); |
91 |
| - |
92 |
| - CameraComponent* getCamera() const { return m_Camera; } |
93 |
| - const Matrix& getCurrentMatrix() const; |
94 |
| - Renderer* getRenderer() const { return m_Renderer.get(); } |
95 |
| - |
96 |
| - void draw() override; |
97 |
| -}; |
| 1 | +#pragma once |
| 2 | + |
| 3 | +#include "core/renderer/renderer.h" |
| 4 | +#include "core/renderer/render_pass.h" |
| 5 | +#include "core/resource_files/basic_material_resource_file.h" |
| 6 | +#include "main/window.h" |
| 7 | +#include "framework/components/visual/camera_component.h" |
| 8 | +#include "components/visual/model/model_component.h" |
| 9 | +#include "components/visual/model/animated_model_component.h" |
| 10 | +#include "components/visual/model/sprite_component.h" |
| 11 | +#include "transform_system.h" |
| 12 | + |
| 13 | +#include "ASSAO/ASSAO.h" |
| 14 | + |
| 15 | +/// Responsible for handling all the rendering in the editor. |
| 16 | +class RenderSystem : public System |
| 17 | +{ |
| 18 | + EventBinder<RenderSystem> m_Binder; |
| 19 | + |
| 20 | + struct LineRequests |
| 21 | + { |
| 22 | + Vector<float> m_Endpoints; |
| 23 | + Vector<unsigned short> m_Indices; |
| 24 | + }; |
| 25 | + |
| 26 | + CameraComponent* m_Camera; |
| 27 | + |
| 28 | + Ptr<Renderer> m_Renderer; |
| 29 | + |
| 30 | + Ref<BasicMaterialResourceFile> m_LineMaterial; |
| 31 | + LineRequests m_CurrentFrameLines; |
| 32 | + |
| 33 | + Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerFrameVSCB; |
| 34 | + Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerCameraChangeVSCB; |
| 35 | + |
| 36 | + Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerCameraChangePSCB; |
| 37 | + Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerFrameCustomPSCB; |
| 38 | + Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerFramePSCB; |
| 39 | + Microsoft::WRL::ComPtr<ID3D11Buffer> m_PerScenePSCB; |
| 40 | + |
| 41 | + bool m_IsEditorRenderPassEnabled; |
| 42 | + |
| 43 | + RenderSystem(); |
| 44 | + RenderSystem(RenderSystem&) = delete; |
| 45 | + |
| 46 | + void renderPassRender(float deltaMilliseconds, RenderPass renderPass); |
| 47 | + |
| 48 | + Variant onOpenedScene(const Event* event); |
| 49 | + |
| 50 | +public: |
| 51 | + static RenderSystem* GetSingleton(); |
| 52 | + |
| 53 | + void setConfig(const SceneSettings& sceneSettings) override; |
| 54 | + void update(float deltaMilliseconds) override; |
| 55 | + void renderLines(); |
| 56 | + |
| 57 | + void submitLine(const Vector3& from, const Vector3& to); |
| 58 | + |
| 59 | + void submitBox(const Vector3& min, const Vector3& max); |
| 60 | + void submitSphere(const Vector3& center, const float& radius); |
| 61 | + void submitCone(const Matrix& transform, const float& height, const float& radius); |
| 62 | + |
| 63 | + void recoverLostDevice(); |
| 64 | + |
| 65 | + void setCamera(CameraComponent* camera); |
| 66 | + void restoreCamera(); |
| 67 | + |
| 68 | + void enableWireframeRasterizer(); |
| 69 | + void resetDefaultRasterizer(); |
| 70 | + |
| 71 | + void setPerCameraVSCBs(); |
| 72 | + void setPerFrameVSCBs(float fogStart, float fogEnd); |
| 73 | + void setPerCameraChangePSCBs(); |
| 74 | + void setPerFramePSCBs(const Color& fogColor); |
| 75 | + void setPerScenePSCBs(); |
| 76 | + void updateStaticLights(); |
| 77 | + void updatePerSceneBinds(); |
| 78 | + |
| 79 | + void setIsEditorRenderPass(bool enabled) { m_IsEditorRenderPassEnabled = enabled; } |
| 80 | + |
| 81 | + void enableLineRenderMode(); |
| 82 | + void resetRenderMode(); |
| 83 | + |
| 84 | + CameraComponent* getCamera() const { return m_Camera; } |
| 85 | + Renderer* getRenderer() const { return m_Renderer.get(); } |
| 86 | + |
| 87 | + void draw() override; |
| 88 | +}; |
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