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AlphaSynth output pitch too high for combined bends (bend following a bend) #470

@WolfgangD

Description

@WolfgangD

Happy to provide more details if needed, but here is what we've heard testing latest version on alphaTab.

Expected Results

Pitch output correctly (e.g. compare Guitar Pros output) for combined bends.

Observed Results

Pitch is too high (mostly 2 half tones higher) on a combined bend.

See for annotated errors. +2/2 means 2 half tones too high. +1/2 means 1 half tone too high.
Screen Shot 2020-12-16 at 18 50 59

Steps to Reproduce

  1. Load Notation_Legend.gp
  2. play bending bars UTF8 Strings Not Rendered #3-18

Version

Flavor

  • [X ] JavaScript

System

  • Mac OS Big Sur, Safari
options = {
                file: filename,
                core: {
                    engine: "svg"
                },
                player: {
                    soundFont: "FluidR3GM.sf2",
                    enableCursor: true,
                    enablePlayer: true,
                    enableUserInteraction: false
                },
                notation: {
                    elements: {
                        ScoreTitle: false,
                        ScoreSubTitle: false,
                        ScoreArtist: false,
                        ScoreAlbum: false,
                        ScoreWords: false,
                        ScoreMusic: false,
                        ScoreWordsAndMusic: false,
                        ScoreCopyright: false,
                        GuitarTuning: false,
                        TrackNames: false,
                        EffectMarker: false,
                        EffectTempo: false
                    },
                    notationMode: 'songbook'
                }

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