Cant make this work in VCode/Copilot #90
Replies: 5 comments 2 replies
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ok, looks like its not possible in copilot. |
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After installing MCP copilot for vcode and setting the server like this I can connect to the server but not to unity. And this is the vcode output: |
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I have successfully connected to the server and Unity with VSCode. The agent was able to connect after I added the Windows snippet to a new |
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Should I add an issue to add an autoconfigure for VSCode? It would be a good addition. |
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It was added in last week's update! Thanks for the discussion and sorry for the late update. |
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The server is running:
In unity looks like its connected:

This are my json settings:

When I Ask for the available tools:
Once in copilot, if i just say:
"Use the manage_gameobject tool to create a 3D box named "Box" at position (0, 0, 0)."
I get:
"This command will use the manage_gameobject tool to create a new, empty GameObject named "Floor_1x1_Instance" at the world origin (0, 0, 0). It will not have any components attached to it initially. If you wanted to create a cube, you would need to specify the --primitive_type argument."
So basically its just telling me how to do it without actually doing it?
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