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docs/locale/zh_CN/LC_MESSAGES/AI-Scripting-and-Mapping.po

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1373,16 +1373,16 @@ msgid "`500` Save Game"
13731373
msgstr "`500` 单人任务存档"
13741374

13751375
#: ../../AI-Scripting-and-Mapping.md:487
1376-
#, fuzzy
13771376
msgid "Save the current game immediately."
1378-
msgstr "立即保存当前游戏(仅限单人游戏)。"
1377+
msgstr "立即保存当前游戏。"
13791378

13801379
#: ../../AI-Scripting-and-Mapping.md:490
13811380
msgid ""
13821381
"For this action to work in multiplayer - you need to use a version of "
13831382
"[YRpp spawner](https://github.com/CnCNet/yrpp-spawner) with multiplayer "
13841383
"saves support."
13851384
msgstr ""
1385+
"要让此结果用于多人游戏,你必须使用支持多人存档后的 [YRpp spawner](https://github.com/CnCNet/yrpp-spawner) 版本。"
13861386

13871387
#: ../../AI-Scripting-and-Mapping.md:493
13881388
msgid ""

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -199,11 +199,11 @@ msgstr "`UseFixedVoxelLighting`"
199199

200200
#: ../../../CREDITS.md:52
201201
msgid "MP saves support for quicksave command and savegame trigger action"
202-
msgstr ""
202+
msgstr "快速存档命令和触发结果的多人游戏支持"
203203

204204
#: ../../../CREDITS.md:53
205205
msgid "Ported XNA CnCNet Client MP save handling"
206-
msgstr ""
206+
msgstr "移植了 XNA CNCNet Client 的多人游戏存档处理"
207207

208208
#: ../../../CREDITS.md:54
209209
msgid "**Uranusian (Thrifinesma)**:"

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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Original file line numberDiff line numberDiff line change
@@ -1574,31 +1574,39 @@ msgid ""
15741574
"occasional overwriting of the save file when using Phobos with XNA CnCNet"
15751575
" Client and saving too frequently."
15761576
msgstr ""
1577+
"游戏现在在保存时会自动将存档文件名从 `SAVEGAME.NET` 改为 `SVGM_XXX.NET`(此处 `XXX` 为数字)"
1578+
"以防止在 Phobos 与 XNA CNCNet Client 共用切保存过于频繁时偶尔覆盖存档文件。"
15771579

15781580
#: ../../Fixed-or-Improved-Logics.md:262
15791581
msgid ""
15801582
"1000 save files are supported, from `SVGM_000.NET` to `SVGM_999.NET`. "
15811583
"When the limit is reached, the game will overwrite the latest save file."
15821584
msgstr ""
1585+
"支持从 `SVGM_000.NET` 到 `SVGM_999.NET` 的 1000 个文件。"
1586+
"当达到上线后游戏将会覆盖此前最新的存档文件。"
15831587

15841588
#: ../../Fixed-or-Improved-Logics.md:263
15851589
msgid ""
15861590
"The previous `SVGM_XXX.NET` files are cleaned up before first copy if "
15871591
"it's a new game, otherwise the highest numbered `SVGM_XXX.NET` file is "
15881592
"found and the index is incremented, if possible."
15891593
msgstr ""
1594+
"如果是新游戏,在首次保存前会清理先前存在的 `SVGM_XXX.NET` 文件,"
1595+
"否则游戏会查找编号最大的 `SVGM_XXX.NET` 文件并在可行的情况下递增编号。"
15901596

15911597
#: ../../Fixed-or-Improved-Logics.md:264
15921598
msgid ""
15931599
"The game also automatically copies `spawn.ini` to the save folder as "
15941600
"`spawnSG.ini` when saving a game."
15951601
msgstr ""
1602+
"游戏还会在保存时自动将 `spawn.ini` 复制到存档文件夹中的 `spawnSG.ini`。"
15961603

15971604
#: ../../Fixed-or-Improved-Logics.md:268
15981605
msgid ""
15991606
"The described behavior is a replica of and is compliant with XNA CnCNet "
16001607
"Client's multiplayer save game support."
16011608
msgstr ""
1609+
"上述行为复刻并兼容了 XNA CNCNet Client 的多人游戏存档功能支持。"
16021610

16031611
#: ../../Fixed-or-Improved-Logics.md:272
16041612
msgid ""
@@ -1607,6 +1615,9 @@ msgid ""
16071615
"support (along with [XNA CnCNet Client](https://github.com/CnCNet/xna-"
16081616
"cncnet-client))."
16091617
msgstr ""
1618+
"目前此功能仅在使用支持了多人游戏存档后的 [YRpp "
1619+
"Spawner](https://github.com/CnCNet/yrpp-spawner) 版本(同时配合 [XNA CnCNet Client](https://github.com/CnCNet/xna-"
1620+
"cncnet-client)) 时才有用。"
16101621

16111622
#: ../../Fixed-or-Improved-Logics.md:275
16121623
msgid "Aircraft"

docs/locale/zh_CN/LC_MESSAGES/User-Interface.po

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -683,16 +683,16 @@ msgid "`[ ]` Quicksave"
683683
msgstr "`[ ]` 快速保存"
684684

685685
#: ../../User-Interface.md:319
686-
#, fuzzy
687686
msgid "Saves the current game."
688-
msgstr "保存当前的单人游戏"
687+
msgstr "保存当前游戏"
689688

690689
#: ../../User-Interface.md:322
691690
msgid ""
692691
"For this command to work in multiplayer - you need to use a version of "
693692
"[YRpp spawner](https://github.com/CnCNet/yrpp-spawner) with multiplayer "
694693
"saves support."
695694
msgstr ""
695+
"要让此命令用于多人游戏,你必须使用支持多人存档后的 [YRpp spawner](https://github.com/CnCNet/yrpp-spawner) 版本。"
696696

697697
#: ../../User-Interface.md:325
698698
msgid ""

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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@@ -2694,13 +2694,15 @@ msgid ""
26942694
"Fixed quicksave command and save game trigger action to work with YRpp "
26952695
"spawner's multiplayer saves (by Kerbiter)"
26962696
msgstr ""
2697+
"修复了快速存档命令和触发结果以使其舰容 YRpp spawner 的多人游戏存档(by Kerbiter)"
26972698

26982699
#: ../../Whats-New.md:696
26992700
msgid ""
27002701
"Ported XNA CnCNet Client multiplayer save handling to get rid of "
27012702
"occasional multiplayer save file overwriting when saving too fast (by "
27022703
"Kerbiter)"
27032704
msgstr ""
2705+
"移植了 XNA CNCNet Client 的多人游戏存档处理以解决保存过快时偶发的多人存档文件覆盖文件(by Kerbiter)"
27042706

27052707
#: ../../Whats-New.md:699
27062708
msgid "0.3.0.1"

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