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[cn] update
#1881
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docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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@@ -207,7 +207,7 @@ msgstr "移植了 XNA CNCNet Client 的多人游戏存档处理"
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#: ../../../CREDITS.md:54
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msgid "Retint fix toggle"
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msgstr ""
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msgstr "为地图光照重绘时的建筑光源问题修复添加开关"
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#: ../../../CREDITS.md:55
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msgid "**Uranusian (Thrifinesma)**:"
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"Fix the bug that armor multiplier of new attacheffect will have extra "
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"take effect once if restricted warheads"
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msgstr ""
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"修复了新 AE 的护甲倍率在使用了 限制护甲倍率 的情况下会额外计算一次的 Bug"
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#: ../../../CREDITS.md:398
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msgid "**Apollo** - Translucent SHP drawing patches"

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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@@ -61,6 +61,7 @@ msgid ""
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"Due to performance considerations, this fix may be disabled by setting "
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"`[AudioVisual] -> UseRetintFix=no` in `rulesmd.ini`."
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msgstr ""
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"出于性能考量,此修复可通过在 `rulesmd.ini` 中设置 `[AudioVisual] -> UseRetintFix=no` 来禁用。"
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#: ../../Fixed-or-Improved-Logics.md:12
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msgid ""

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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"Allow retint fix to be disabled with `[AudioVisual] -> UseRetintFix=no` "
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"in `rulesmd.ini` due to performance considerations (by Kerbiter)"
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msgstr ""
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"允许通过在 `rulesmd.ini` 中设置 `[AudioVisual] -> UseRetintFix=no` 来禁用地图光照重绘时的建筑光源问题修复以优化性能(by Kerbiter)"
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#: ../../Whats-New.md:482 ../../Whats-New.md:835 ../../Whats-New.md:944
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#: ../../Whats-New.md:969 ../../Whats-New.md:1007 ../../Whats-New.md:1052

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