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Features
        pjcozzi edited this page Jul 5, 2012 
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Screen shots to follow soon...
Cesium supports a 3D globe, 2D map, and Columbus view (2.5D) with the same API. The scene can transition between views with one line of code.
- Drawing dynamic scenes from CZML.
 - Drawing imagery from Bing, Esri, OpenStreetMap, and WMS.
 - Drawing vector data from KML (partial support), ESRI Shapefiles, and WebGL Globe JSON.
 - Drawing polylines, polygons, circles, ellipses, extents, billboards, labels, and sensors.
 - Picking individual objects.
 - Batching and GPU optimizations for performance.
 
- Cesium Viewer app for visualizing CZML files.
 - Sandbox app for live coding.
 - Timeline widget for scrubbing through time.
 - Cesium and timeline widget for use with Dojo.
 
Checkout all the demos.
Cameras control the view and respond to input.
- Spindle - spin, zoom, and pan the globe.
 - Flight - flies to a destination.
 - Free look - look in any direction.
 

Materials describe the surface appearance of objects in the scene.
- Procedural textures - checkerboard, stripes, dots, brick, cement, asphalt, wood, grass, distance intervals, tie dye, ...
 - Classic: diffuse map, specular map, alpha map, normal map, bump map, emission map, reflection, refraction, and Fresnel.
 - A JSON schema for combing materials.
 
For those needing custom drawing, Cesium contains a thin abstraction over WebGL that provides:
- Built-in GLSL uniforms for common transformations.
 - Built-in GLSL functions for ellipsoids, rays, noise, lighting, Constructive Solid Geometry (experimental), ...
 - Shader programs and caching.
 - Textures and cube maps.
 - Dynamic texture atlas packing.
 - Buffers, vertex arrays, and vertex layout.
 - Render states.
 - Framebuffers and renderbuffers.
 
- View frustum and occlusion culling (horizon culling).
 - Vertex cache optimization.
 - Polygon triangulation and subdivision.
 - Tessellation of ellipsoids, extents, boxes, and planes.
 - Bounding spheres and axis-aligned bounding boxes.
 
- Types for Cartesian, spherical, and cartographic positions.
 - Types for matrices and quaternions.
 - Catmull-Rom splines.
 - Lagrange, Hermite, spherical linear, and linear interpolation.
 - Sun position.
 - Equidistant Cylindrical and Mercator 2D map projections.
 - Computations on ellipsoids such as computing computing surface normals, circles, ellipses, and tangent planes.
 - Transformations such as cartographic to Cartesian, and east-north-up to fixed frame.
 
- Julian dates, leap seconds, time intervals, and UTC and TAI time standards.
 
- JSONP.
 - Generic event handling.
 
Use the Quick Start to get up and running with Cesium, or read the Architecture Overview to learn about the architecture and code.