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| 1 | +// Copyright (c) Six Labors. |
| 2 | +// Licensed under the Apache License, Version 2.0. |
| 3 | + |
| 4 | +#if SUPPORTS_RUNTIME_INTRINSICS |
| 5 | +using System; |
| 6 | +using System.Runtime.CompilerServices; |
| 7 | +using System.Runtime.InteropServices; |
| 8 | +using System.Runtime.Intrinsics; |
| 9 | +using System.Runtime.Intrinsics.X86; |
| 10 | + |
| 11 | +namespace SixLabors.ImageSharp |
| 12 | +{ |
| 13 | + internal static partial class SimdUtils |
| 14 | + { |
| 15 | + public static class HwIntrinsics |
| 16 | + { |
| 17 | + private static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 }; |
| 18 | + |
| 19 | + /// <summary> |
| 20 | + /// <see cref="ByteToNormalizedFloat"/> as many elements as possible, slicing them down (keeping the remainder). |
| 21 | + /// </summary> |
| 22 | + [MethodImpl(InliningOptions.ShortMethod)] |
| 23 | + internal static void ByteToNormalizedFloatReduce( |
| 24 | + ref ReadOnlySpan<byte> source, |
| 25 | + ref Span<float> dest) |
| 26 | + { |
| 27 | + DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); |
| 28 | + |
| 29 | + if (Avx2.IsSupported || Sse2.IsSupported) |
| 30 | + { |
| 31 | + int remainder; |
| 32 | + if (Avx2.IsSupported) |
| 33 | + { |
| 34 | + remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count); |
| 35 | + } |
| 36 | + else |
| 37 | + { |
| 38 | + remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count); |
| 39 | + } |
| 40 | + |
| 41 | + int adjustedCount = source.Length - remainder; |
| 42 | + |
| 43 | + if (adjustedCount > 0) |
| 44 | + { |
| 45 | + ByteToNormalizedFloat(source.Slice(0, adjustedCount), dest.Slice(0, adjustedCount)); |
| 46 | + |
| 47 | + source = source.Slice(adjustedCount); |
| 48 | + dest = dest.Slice(adjustedCount); |
| 49 | + } |
| 50 | + } |
| 51 | + } |
| 52 | + |
| 53 | + /// <summary> |
| 54 | + /// Implementation <see cref="SimdUtils.ByteToNormalizedFloat"/>, which is faster on new RyuJIT runtime. |
| 55 | + /// </summary> |
| 56 | + /// <remarks> |
| 57 | + /// Implementation is based on MagicScaler code: |
| 58 | + /// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L80-L182 |
| 59 | + /// </remarks> |
| 60 | + internal static unsafe void ByteToNormalizedFloat( |
| 61 | + ReadOnlySpan<byte> source, |
| 62 | + Span<float> dest) |
| 63 | + { |
| 64 | + if (Avx2.IsSupported) |
| 65 | + { |
| 66 | + VerifySpanInput(source, dest, Vector256<byte>.Count); |
| 67 | + |
| 68 | + int n = dest.Length / Vector256<byte>.Count; |
| 69 | + |
| 70 | + byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source)); |
| 71 | + |
| 72 | + ref Vector256<float> destBase = |
| 73 | + ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(dest)); |
| 74 | + |
| 75 | + var scale = Vector256.Create(1 / (float)byte.MaxValue); |
| 76 | + |
| 77 | + for (int i = 0; i < n; i++) |
| 78 | + { |
| 79 | + int si = Vector256<byte>.Count * i; |
| 80 | + Vector256<int> i0 = Avx2.ConvertToVector256Int32(sourceBase + si); |
| 81 | + Vector256<int> i1 = Avx2.ConvertToVector256Int32(sourceBase + si + Vector256<int>.Count); |
| 82 | + Vector256<int> i2 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 2)); |
| 83 | + Vector256<int> i3 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 3)); |
| 84 | + |
| 85 | + Vector256<float> f0 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i0)); |
| 86 | + Vector256<float> f1 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i1)); |
| 87 | + Vector256<float> f2 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i2)); |
| 88 | + Vector256<float> f3 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i3)); |
| 89 | + |
| 90 | + ref Vector256<float> d = ref Unsafe.Add(ref destBase, i * 4); |
| 91 | + |
| 92 | + d = f0; |
| 93 | + Unsafe.Add(ref d, 1) = f1; |
| 94 | + Unsafe.Add(ref d, 2) = f2; |
| 95 | + Unsafe.Add(ref d, 3) = f3; |
| 96 | + } |
| 97 | + } |
| 98 | + else |
| 99 | + { |
| 100 | + // Sse |
| 101 | + VerifySpanInput(source, dest, Vector128<byte>.Count); |
| 102 | + |
| 103 | + int n = dest.Length / Vector128<byte>.Count; |
| 104 | + |
| 105 | + byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source)); |
| 106 | + |
| 107 | + ref Vector128<float> destBase = |
| 108 | + ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(dest)); |
| 109 | + |
| 110 | + var scale = Vector128.Create(1 / (float)byte.MaxValue); |
| 111 | + Vector128<byte> zero = Vector128<byte>.Zero; |
| 112 | + |
| 113 | + for (int i = 0; i < n; i++) |
| 114 | + { |
| 115 | + int si = Vector128<byte>.Count * i; |
| 116 | + |
| 117 | + Vector128<int> i0, i1, i2, i3; |
| 118 | + if (Sse41.IsSupported) |
| 119 | + { |
| 120 | + i0 = Sse41.ConvertToVector128Int32(sourceBase + si); |
| 121 | + i1 = Sse41.ConvertToVector128Int32(sourceBase + si + Vector128<int>.Count); |
| 122 | + i2 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 2)); |
| 123 | + i3 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 3)); |
| 124 | + } |
| 125 | + else |
| 126 | + { |
| 127 | + Vector128<byte> b = Sse2.LoadVector128(sourceBase + si); |
| 128 | + Vector128<short> s0 = Sse2.UnpackLow(b, zero).AsInt16(); |
| 129 | + Vector128<short> s1 = Sse2.UnpackHigh(b, zero).AsInt16(); |
| 130 | + |
| 131 | + i0 = Sse2.UnpackLow(s0, zero.AsInt16()).AsInt32(); |
| 132 | + i1 = Sse2.UnpackHigh(s0, zero.AsInt16()).AsInt32(); |
| 133 | + i2 = Sse2.UnpackLow(s1, zero.AsInt16()).AsInt32(); |
| 134 | + i3 = Sse2.UnpackHigh(s1, zero.AsInt16()).AsInt32(); |
| 135 | + } |
| 136 | + |
| 137 | + Vector128<float> f0 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i0)); |
| 138 | + Vector128<float> f1 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i1)); |
| 139 | + Vector128<float> f2 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i2)); |
| 140 | + Vector128<float> f3 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i3)); |
| 141 | + |
| 142 | + ref Vector128<float> d = ref Unsafe.Add(ref destBase, i * 4); |
| 143 | + |
| 144 | + d = f0; |
| 145 | + Unsafe.Add(ref d, 1) = f1; |
| 146 | + Unsafe.Add(ref d, 2) = f2; |
| 147 | + Unsafe.Add(ref d, 3) = f3; |
| 148 | + } |
| 149 | + } |
| 150 | + } |
| 151 | + |
| 152 | + /// <summary> |
| 153 | + /// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder). |
| 154 | + /// </summary> |
| 155 | + [MethodImpl(InliningOptions.ShortMethod)] |
| 156 | + internal static void NormalizedFloatToByteSaturateReduce( |
| 157 | + ref ReadOnlySpan<float> source, |
| 158 | + ref Span<byte> dest) |
| 159 | + { |
| 160 | + DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); |
| 161 | + |
| 162 | + if (Avx2.IsSupported || Sse2.IsSupported) |
| 163 | + { |
| 164 | + int remainder; |
| 165 | + if (Avx2.IsSupported) |
| 166 | + { |
| 167 | + remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count); |
| 168 | + } |
| 169 | + else |
| 170 | + { |
| 171 | + remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count); |
| 172 | + } |
| 173 | + |
| 174 | + int adjustedCount = source.Length - remainder; |
| 175 | + |
| 176 | + if (adjustedCount > 0) |
| 177 | + { |
| 178 | + NormalizedFloatToByteSaturate( |
| 179 | + source.Slice(0, adjustedCount), |
| 180 | + dest.Slice(0, adjustedCount)); |
| 181 | + |
| 182 | + source = source.Slice(adjustedCount); |
| 183 | + dest = dest.Slice(adjustedCount); |
| 184 | + } |
| 185 | + } |
| 186 | + } |
| 187 | + |
| 188 | + /// <summary> |
| 189 | + /// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/>, which is faster on new .NET runtime. |
| 190 | + /// </summary> |
| 191 | + /// <remarks> |
| 192 | + /// Implementation is based on MagicScaler code: |
| 193 | + /// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L541-L622 |
| 194 | + /// </remarks> |
| 195 | + internal static void NormalizedFloatToByteSaturate( |
| 196 | + ReadOnlySpan<float> source, |
| 197 | + Span<byte> dest) |
| 198 | + { |
| 199 | + if (Avx2.IsSupported) |
| 200 | + { |
| 201 | + VerifySpanInput(source, dest, Vector256<byte>.Count); |
| 202 | + |
| 203 | + int n = dest.Length / Vector256<byte>.Count; |
| 204 | + |
| 205 | + ref Vector256<float> sourceBase = |
| 206 | + ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(source)); |
| 207 | + |
| 208 | + ref Vector256<byte> destBase = |
| 209 | + ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest)); |
| 210 | + |
| 211 | + var scale = Vector256.Create((float)byte.MaxValue); |
| 212 | + ref byte maskBase = ref MemoryMarshal.GetReference(PermuteMaskDeinterleave8x32); |
| 213 | + Vector256<int> mask = Unsafe.As<byte, Vector256<int>>(ref maskBase); |
| 214 | + |
| 215 | + for (int i = 0; i < n; i++) |
| 216 | + { |
| 217 | + ref Vector256<float> s = ref Unsafe.Add(ref sourceBase, i * 4); |
| 218 | + |
| 219 | + Vector256<float> f0 = Avx.Multiply(scale, s); |
| 220 | + Vector256<float> f1 = Avx.Multiply(scale, Unsafe.Add(ref s, 1)); |
| 221 | + Vector256<float> f2 = Avx.Multiply(scale, Unsafe.Add(ref s, 2)); |
| 222 | + Vector256<float> f3 = Avx.Multiply(scale, Unsafe.Add(ref s, 3)); |
| 223 | + |
| 224 | + Vector256<int> w0 = Avx.ConvertToVector256Int32(f0); |
| 225 | + Vector256<int> w1 = Avx.ConvertToVector256Int32(f1); |
| 226 | + Vector256<int> w2 = Avx.ConvertToVector256Int32(f2); |
| 227 | + Vector256<int> w3 = Avx.ConvertToVector256Int32(f3); |
| 228 | + |
| 229 | + Vector256<short> u0 = Avx2.PackSignedSaturate(w0, w1); |
| 230 | + Vector256<short> u1 = Avx2.PackSignedSaturate(w2, w3); |
| 231 | + Vector256<byte> b = Avx2.PackUnsignedSaturate(u0, u1); |
| 232 | + b = Avx2.PermuteVar8x32(b.AsInt32(), mask).AsByte(); |
| 233 | + |
| 234 | + Unsafe.Add(ref destBase, i) = b; |
| 235 | + } |
| 236 | + } |
| 237 | + else |
| 238 | + { |
| 239 | + // Sse |
| 240 | + VerifySpanInput(source, dest, Vector128<byte>.Count); |
| 241 | + |
| 242 | + int n = dest.Length / Vector128<byte>.Count; |
| 243 | + |
| 244 | + ref Vector128<float> sourceBase = |
| 245 | + ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(source)); |
| 246 | + |
| 247 | + ref Vector128<byte> destBase = |
| 248 | + ref Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(dest)); |
| 249 | + |
| 250 | + var scale = Vector128.Create((float)byte.MaxValue); |
| 251 | + |
| 252 | + for (int i = 0; i < n; i++) |
| 253 | + { |
| 254 | + ref Vector128<float> s = ref Unsafe.Add(ref sourceBase, i * 4); |
| 255 | + |
| 256 | + Vector128<float> f0 = Sse.Multiply(scale, s); |
| 257 | + Vector128<float> f1 = Sse.Multiply(scale, Unsafe.Add(ref s, 1)); |
| 258 | + Vector128<float> f2 = Sse.Multiply(scale, Unsafe.Add(ref s, 2)); |
| 259 | + Vector128<float> f3 = Sse.Multiply(scale, Unsafe.Add(ref s, 3)); |
| 260 | + |
| 261 | + Vector128<int> w0 = Sse2.ConvertToVector128Int32(f0); |
| 262 | + Vector128<int> w1 = Sse2.ConvertToVector128Int32(f1); |
| 263 | + Vector128<int> w2 = Sse2.ConvertToVector128Int32(f2); |
| 264 | + Vector128<int> w3 = Sse2.ConvertToVector128Int32(f3); |
| 265 | + |
| 266 | + Vector128<short> u0 = Sse2.PackSignedSaturate(w0, w1); |
| 267 | + Vector128<short> u1 = Sse2.PackSignedSaturate(w2, w3); |
| 268 | + |
| 269 | + Unsafe.Add(ref destBase, i) = Sse2.PackUnsignedSaturate(u0, u1); |
| 270 | + } |
| 271 | + } |
| 272 | + } |
| 273 | + } |
| 274 | + } |
| 275 | +} |
| 276 | +#endif |
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