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src/meta_schedule/schedule_rule/multi_level_tiling.cc

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@@ -391,7 +391,6 @@ class MultiLevelTilingNode : public ScheduleRuleNode {
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}
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sch->Annotate(block_rv, tir::attr::meta_schedule_tiling_structure, structure);
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LOG(INFO) << "Doing multi level tiling";
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std::vector<State> states{State(sch, block_rv)};
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states = SubRule(std::move(states), [&](State state) { return TileForVNNI(state); });
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states = SubRule(std::move(states), [&](State state) { return TileLoopNest(state); });
@@ -518,7 +517,6 @@ inline std::vector<State> MultiLevelTilingNode::TileLoopNest(State state) const
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// Step 2. For each loop axis, tile it
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int64_t spatial_loop_product = 1;
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std::vector<Array<LoopRV>> tiles(s_indices_.size() + r_indices_.size());
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LOG(INFO) << "Tile loops: " << loops.size();
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for (int i = 0, n = loops.size(); i < n; ++i) {
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LoopRV loop = loops[i];
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const std::vector<int>* idx = nullptr;

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