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[Unity][CodeGen] RunCodegen based on externally-exposed functions
Prior to this commit, `relax.transform.RunCodegen` required a list of
entry functions for a module, defaulting to `"main"` if not specified.
The list of entry functions is duplicate information that could be
inferred from the module, and should not be required from the user.
This commit updates `RunCodegen` to treat all externally-exposed
functions as entry points, in the same manner as
`DeadCodeElimination`.
For backwards compatibility, the `entry_functions` argument is still
accepted, and is used to augment the list of externally-exposed
functions.
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