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use Name instead of Labels in gltf scenes
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crates/bevy_gltf/src/loader.rs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
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use anyhow::Result;
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use bevy_asset::{AssetIoError, AssetLoader, AssetPath, Handle, LoadContext, LoadedAsset};
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use bevy_core::Labels;
3+
use bevy_core::Name;
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use bevy_ecs::{bevy_utils::BoxedFuture, World, WorldBuilderSource};
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use bevy_math::Mat4;
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use bevy_pbr::prelude::{PbrBundle, StandardMaterial};
@@ -318,7 +318,7 @@ fn load_node(
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));
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if let Some(name) = gltf_node.name() {
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node.with(Labels::from(vec![name.to_string()]));
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node.with(Name::new(name.to_string()));
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}
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// create camera node

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