You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: .github/workflows/validation-jobs.yml
+12-8Lines changed: 12 additions & 8 deletions
Original file line number
Diff line number
Diff line change
@@ -161,7 +161,7 @@ jobs:
161
161
example_name=`basename $example .ron`
162
162
echo -n $example_name > last_example_run
163
163
echo "running $example_name - "`date`
164
-
time WGPU_BACKEND=dx12 TRACE_CHROME=trace-$example_name.json CI_TESTING_CONFIG=$example cargo run --example $example_name --features "bevy_ci_testing,trace,trace_chrome"
164
+
time WGPU_BACKEND=dx12 TRACE_CHROME=trace-$example_name.json CI_TESTING_CONFIG=$example cargo run --example $example_name --features "statically-linked-dxc,bevy_ci_testing,trace,trace_chrome"
165
165
sleep 10
166
166
if [ `find ./ -maxdepth 1 -name 'screenshot-*.png' -print -quit` ]; then
* Game icons from [Kenney's Game Icons](https://www.kenney.nl/assets/game-icons) (CC0 1.0 Universal)
23
-
* Space ships from [Kenny's Simple Space Kit](https://www.kenney.nl/assets/simple-space) (CC0 1.0 Universal)
24
-
* UI borders from [Kenny's Fantasy UI Borders Kit](https://kenney.nl/assets/fantasy-ui-borders) (CC0 1.0 Universal)
23
+
* Space ships from [Kenney's Simple Space Kit](https://www.kenney.nl/assets/simple-space) (CC0 1.0 Universal)
24
+
* UI borders from [Kenney's Fantasy UI Borders Kit](https://kenney.nl/assets/fantasy-ui-borders) (CC0 1.0 Universal)
25
25
* glTF animated fox from [glTF Sample Models][fox]
26
26
* Low poly fox [by PixelMannen] (CC0 1.0 Universal)
27
27
* Rigging and animation [by @tomkranis on Sketchfab] ([CC-BY 4.0])
@@ -32,7 +32,7 @@
32
32
* Epic orchestra music sample, modified to loop, from [Migfus20](https://freesound.org/people/Migfus20/sounds/560449/) ([CC BY 4.0 DEED](https://creativecommons.org/licenses/by/4.0/))
# Enable passthrough loading for SPIR-V shaders (Only supported on Vulkan, shader capabilities and extensions must agree with the platform implementation)
0 commit comments