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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use
Description
What problem does this solve or what need does it fill?
If we create multiple window in bevy, a bevy_ui entity will be rendered in both provided that they each have been assigned a camera.
Currently the focus system consider Interaction only for the primary window's cursor position.
This will not allow any bevy_ui Interaction handling for windows other than the primary.
What solution would you like?
Includes all windows that have bevy_ui to handle Interaction.
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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use