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Improve FileStream WriteAsync buffering and performance #2929
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stephentoub
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39 changes: 0 additions & 39 deletions
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src/System.IO.FileSystem/tests/FileStream/Flush.Sharing.cs
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So if
numBytes == _buffersizeit skips the buffer? Makes sense; not much point in buffering it if you have to flush it on the next write regardless.There was a problem hiding this comment.
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Correct. If you're only ever writing out >= to the buffer size, we can avoid allocating the buffer at all. And even if the buffer needs to be allocated, by skipping the buffer for the == case, we can kick off the async operation now rather than deferring it until later, which is good since we know we want to do this and we may as well overlap it as much as possible with whatever we're going to do next. The synchronous Write already skips the buffer for ==; this brings WriteAsync in line with it.