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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: renderingUI glitches reported at the engine/skia or impeller rendering levelUI glitches reported at the engine/skia or impeller rendering levele: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.
Description
TEST_F(EntityTest, BezierCircleScaled) {
Entity entity;
auto path = PathBuilder{}
.MoveTo({97.325, 34.818})
.CubicCurveTo({98.50862885295136, 34.81812293973836},
{99.46822048142015, 33.85863261475589},
{99.46822048142015, 32.67499810206613})
.CubicCurveTo({99.46822048142015, 31.491363589376355},
{98.50862885295136, 30.53187326439389},
{97.32499434685802, 30.531998226542708})
.CubicCurveTo({96.14153655073771, 30.532123170035373},
{95.18222070648729, 31.491540299350355},
{95.18222070648729, 32.67499810206613})
.CubicCurveTo({95.18222070648729, 33.85845590478189},
{96.14153655073771, 34.81787303409686},
{97.32499434685802, 34.81799797758954})
.Close()
.TakePath();
entity.SetPath(path);
entity.SetTransformation(Matrix::MakeScale({20.0, 20.0, 1.0}).Translate({-80, -15, 0}));
entity.SetContents(SolidColorContents::Make(Color::Red()));
ASSERT_TRUE(OpenPlaygroundHere(entity));
}At the current values for SmoothingApproximation:
If I change SmoothingApproximation.scale to 0.01 it looks much better, but also is more expensive to calculate.
We should probably have this be adaptive so that when people scale into paths they still look good.
@chinmaygarde @bdero fyi
borjandev
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: renderingUI glitches reported at the engine/skia or impeller rendering levelUI glitches reported at the engine/skia or impeller rendering levele: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.
