Is there any way to force wgpu to use GLES/ANGLE? #8054
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ArthurCose
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I have users attempting to use my project on Windows with old Intel iGPUs (such as Intel HD Graphics 2500 from 2012), which supposedly support OpenGL 4.0. Rendering on these computers appear completely incorrect, and I'd like to try adding a launch option that switches them to use ANGLE to see if we get better output from that. It seems wgpu forces OpenGL to be used if it detects a "compatible" version, but I'm not certain if I'm missing something.
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