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Fix Test CMake project for Windows and parametrize paths
1 parent a263344 commit 0715078

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5 files changed

+52
-18
lines changed

5 files changed

+52
-18
lines changed

.github/workflows/ci.yml

Lines changed: 21 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -59,7 +59,7 @@ jobs:
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- name: Build test GDNative library
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run: |
62-
cd test && cmake -DCMAKE_BUILD_TYPE=Release .
62+
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
6363
make -j $(nproc)
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linux-cmake-ninja:
@@ -83,7 +83,7 @@ jobs:
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- name: Build test GDNative library
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run: |
86-
cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
86+
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
8787
cmake --build . -j $(nproc)
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windows-msvc:
@@ -119,6 +119,25 @@ jobs:
119119
name: godot-cpp-windows-msvc2019-x86_64-release
120120
path: bin/libgodot-cpp.windows.release.64.lib
121121
if-no-files-found: error
122+
123+
windows-msvc-cmake:
124+
name: Build (Windows, MSVC, CMake)
125+
runs-on: windows-2019
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steps:
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- name: Checkout
128+
uses: actions/checkout@v2
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with:
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submodules: recursive
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132+
- name: Build godot-cpp
133+
run: |
134+
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
135+
cmake --build .
136+
137+
- name: Build test GDNative library
138+
run: |
139+
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
140+
cmake --build .
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windows-mingw:
124143
name: Build (Windows, MinGW)

CMakeLists.txt

Lines changed: 13 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -39,6 +39,17 @@ cmake_minimum_required(VERSION 3.6)
3939

4040
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
4141

42+
set(BUILD_PATH ${CMAKE_CURRENT_BINARY_DIR}/bin)
43+
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
44+
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
45+
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
46+
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
47+
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
48+
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
49+
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
50+
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
51+
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
52+
4253
# Default build type is Debug in the SConstruct
4354
if(CMAKE_BUILD_TYPE STREQUAL "")
4455
set(CMAKE_BUILD_TYPE Debug)
@@ -68,8 +79,8 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
6879
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
6980
endif(CMAKE_BUILD_TYPE MATCHES Debug)
7081

71-
# Disable conversion warning, trunkation, unreferenced var, signed missmatch
72-
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
82+
# Disable conversion warning, truncation, unreferenced var, signed missmatch, different type
83+
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267 /wd4099")
7384

7485
# Todo: Check if needed.
7586
add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
@@ -171,7 +182,6 @@ target_include_directories(${PROJECT_NAME}
171182
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
172183
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
173184

174-
set_property(TARGET ${PROJECT_NAME} PROPERTY ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
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176186
# Create the correct name (godot.os.build_type.system_bits)
177187

test/CMakeLists.txt

Lines changed: 10 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,6 @@
11
project(godot-cpp-test)
22
cmake_minimum_required(VERSION 3.6)
33

4-
# Local dependency paths, adapt them to your setup
5-
set(GODOT_HEADERS_PATH ../godot-headers/)
6-
set(CPP_BINDINGS_PATH ../)
74

85
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
96
set(TARGET_PATH x11)
@@ -37,7 +34,8 @@ set(GODOT_LINKER_FLAGS )
3734

3835
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
3936
# using Visual Studio C++
40-
set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
37+
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP
38+
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
4139

4240
if(CMAKE_BUILD_TYPE MATCHES Debug)
4341
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
@@ -130,13 +128,14 @@ if(ANDROID)
130128
endif()
131129

132130
if(CMAKE_VERSION VERSION_GREATER "3.13")
133-
target_link_directories(${PROJECT_NAME}
134-
PRIVATE
135-
${CPP_BINDINGS_PATH}/bin/
136-
)
137-
target_link_libraries(${PROJECT_NAME}
138-
godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
139-
)
131+
target_link_directories(${PROJECT_NAME}
132+
PRIVATE
133+
${CPP_BINDINGS_PATH}/bin/
134+
)
135+
136+
target_link_libraries(${PROJECT_NAME}
137+
godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
138+
)
140139
else()
141140
target_link_libraries(${PROJECT_NAME}
142141
${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a
@@ -148,5 +147,3 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT
148147
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
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150149
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")
151-
152-

test/cmake_build.bat

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,2 @@
1+
REM for detailed log you can add -- /verbosity:detailed
2+
cmake --build ./build

test/cmake_generate.bat

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
1+
rmdir /Q /S build
2+
mkdir build
3+
pushd .
4+
cd build
5+
cmake .. -DCMAKE_BUILD_TYPE=Debug -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".."
6+
popd

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