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Merged PR #816 force to use "using namespace godot;" in namespace where GDCLASS macro is used #821

@ComradeNixco

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@ComradeNixco

One might not want to "polute" the namespace by having to use using namespace godot; in a header file. Fix would be to use godot::* for each class used in the macro that comes from the godot namespace

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    discussiontopic:gdextensionThis relates to the new Godot 4 extension implementation

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