contributing/development/compiling/compiling_with_script_encryption_key #128
Replies: 9 comments 8 replies
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| The environment key is set in only the current terminal session. Once the terminal is closed it is gone. | 
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| The encryption is secure in web exporting? Because I want to make a online multiplayer game and I'm worry about the private key I have in raw GDScript. | 
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| There is no information on how to compile export templates. Or it means that I have to compile the entire engine? | 
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| Notes: 
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| 
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| Why is not the PCK encryption functionality included by default? I understand not everybody needs that and "...the key needs to be stored in the binary...", but with an option in the settings, it should be possible to enable/disable it without recompile | 
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| 
 Does this mean that we should use the exact same version of Godot source code to compile the export templates? For example, if the game is developed by Godot v4.5-dev5 then we should use v4.5-dev5 source code to complie the export templates? | 
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| does this consider game assets if not what about them ? | 
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| I have compiled export templates and the engine for multiple platforms, windows linux and android and the results are not exactly perfect (Using Godot 4.4.1) 1 - do i need to do this to an android build considering that I will have to use a keystore key to make a release build ... or that does not cover everything ? Error: Couldn't load project data at path ".". Is the .pck file missing? note that the windows build worked just fine ( trying runing it on bottles it did not work in fact but when i switch to windows it took a bit and then the application worked ) i did mess around with the name (renamed the elf, made sure it is the same as the project name, change the names of both to a, kept them the exact same name exported with, made the export name simple ... nothing) | 
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contributing/development/compiling/compiling_with_script_encryption_key
The export dialog gives you the option to encrypt your PCK file with a 256-bit AES key when releasing your project. This will make sure your scenes, scripts and other resources are not stored in pl...
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_with_script_encryption_key.html
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