classes/class_editorinspectorplugin #138
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| Note that when using _can_handle(), _parse_begin(), etc. in C#, the object will only be correctly identifiable if it is marked with [Tool]. Otherwise it will show as the base node type. | 
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| Found a bug connected with add_property_editor, stay informed: godotengine/godot#112122 | 
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classes/class_editorinspectorplugin
Inherits: RefCounted< Object Plugin for adding custom property editors on the inspector. Description: EditorInspectorPlugin allows adding custom property editors to EditorInspector. When an object ...
https://docs.godotengine.org/en/stable/classes/class_editorinspectorplugin.html
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