tutorials/export/one-click_deploy #190
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Using 4.4dev3 I could use one click deploy on Macbook Air M1 using GodotMono version, but after updating to 4.4 it seems to be broken, I've run through the steps again, I can build my Runnable iOE export and I can build and deploy it in xcode (as well as I ever could anyway) and it also works for when my android phone is connected. I've also tried clearing trusted computers on phone and reconnecting. Symptom is the one click deploy menu just doesn't activate (greyed out) like it isn't seeing the phone. |
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For anyone wondering, when you press "Run In Browser," the temporary exported project shows up in If you have any extra static assets in the form of |
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tutorials/export/one-click_deploy
What is one-click deploy?: One-click deploy is a feature that is available once a platform is properly configured and a supported device is connected to the computer. Since things can go wrong at m...
https://docs.godotengine.org/en/stable/tutorials/export/one-click_deploy.html
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