classes/class_animatablebody3d #230
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AnimatableBody performs the job that StaticBody did in 3.x when the property “infer_velocity” was enabled. Essentially the AnimatableBody will automatically calculate its linear and angular velocity no matter how you reposition it. This is useful for collision response, such as a CharacterBody treating it as a moving platform. NOTE: If you are not moving the body via Animations, you almost certainly want to leave “sync_to_physics” disabled. A more suitable name for this property could be “sync_animation_frame_to_physics”. |
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AnimatableBody3D will not move with parent with |
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classes/class_animatablebody3d
Inherits: StaticBody3D< PhysicsBody3D< CollisionObject3D< Node3D< Node< Object A 3D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path. De...
https://docs.godotengine.org/en/stable/classes/class_animatablebody3d.html
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