contributing/documentation/contributing_to_the_documentation #26
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in animation.track_set_path the documentation says "animation.track_set_path(track_index, "Enemy:position:x")" where "Enemy" is the exactly name of the node, or the path, the proble is when i build a node on code, if i create by code it dont work even i put the exactly name when is created for code. example: neither: anim.track_set_path(modulate_track_index, "sprite:Modulate") if do something like that in a node who exist on scene it works totally but no with nodes created on execute time(dinamic) i have 2 entires days trying it doing just coding without puting nodes in escene just for code |
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contributing/documentation/contributing_to_the_documentation
This guide explains how to contribute to Godot's documentation, be it by writing or reviewing pages. Getting started: To modify or create pages in the reference manual, you need to edit.rst files i...
https://docs.godotengine.org/en/latest/contributing/documentation/contributing_to_the_documentation.html
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