tutorials/rendering/compositor #261
Replies: 4 comments
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Here's a link to a github discussion with various post-processing methods and info: |
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This is a pretty good listing of information on the Compositor I found, links to various resources and gives an overview for those interested in compositor effects and compute shaders: pink-arcana/godot-distance-field-outlines#1 Check the repo itself out too. |
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For C# users who meet public override void _RenderCallback(int effectCallbackType, RenderData renderData)
{
// WRONG
var renderSceneBuffers = renderData.GetRenderSceneBuffers() as RenderSceneBuffersRD;
// ...
} public override void _RenderCallback(int effectCallbackType, RenderData renderData)
{
// Correct
using var renderSceneBuffers = renderData.GetRenderSceneBuffers() as RenderSceneBuffersRD;
// ...
} |
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Hi, this doesn't seem to work with the Mobile renderer on desktop (it complains about the color framebuffer not having TEXTURE_USAGE_STORAGE_BIT set (see here). |
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tutorials/rendering/compositor
The compositor is a new feature in Godot 4 that allows control over the rendering pipeline when rendering the contents of a Viewport. It can be configured on a WorldEnvironment node where it applie...
https://docs.godotengine.org/en/4.3/tutorials/rendering/compositor.html
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