classes/class_animationnodeblendspace2d #292
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How do I go about synchronizing this across multiplayer clients? |
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classes/class_animationnodeblendspace2d
Inherits: AnimationRootNode< AnimationNode< Resource< RefCounted< Object A set of AnimationRootNode s placed on 2D coordinates, crossfading between the three adjacent ones. Used by AnimationTree. D...
https://docs.godotengine.org/en/stable/classes/class_animationnodeblendspace2d.html
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