tutorials/2d/particle_systems_2d #309
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GPUParticles2D emission masks look broken in 4.3 stable. They scale and position weirdly in action (moving, rotating, colliding). My workaround was to use CPUParticles2D instead. |
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tutorials/2d/particle_systems_2d
Intro: Particle systems are used to simulate complex physical effects, such as sparks, fire, magic particles, smoke, mist, etc. The idea is that a "particle" is emitted at a fixed interval and with...
https://docs.godotengine.org/en/stable/tutorials/2d/particle_systems_2d.html
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