tutorials/xr/deploying_to_android #363
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Paraphrasing some troubleshooting steps from the Godot discord - the second one worked for me. I was using Godot 4.3 and Godot OpenXR Vendors latest (3.1.2-stable) at the time. If your build is failing is failing with the below message, try these 2 steps:
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I would like to add one thing that I couldn't find on any Android-related page here (maybe my mistake?). |
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There seems to be an issue building for Android (Meta XR) with Godot 4.5 with C# support. I have followed the directions in this doc and verified that the expected versions of the NDK, JDK, SDK, etc are installed but keep getting the following error:
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tutorials/xr/deploying_to_android
Setup: Most standalone headsets run on Android and OpenXR support is making its way to these platforms. Before following the OpenXR-specific instructions here, you'll need to first setup your syste...
https://docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html
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