tutorials/3d/resolution_scaling #367
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This page does not mention that FSR 1 and FSR 2.2 require the Forward+ renderer in order to work. |
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tutorials/3d/resolution_scaling
Why use resolution scaling?: With the ever-increasing rendering complexity of modern games, rendering at native resolution isn't always viable anymore, especially on lower-end GPUs. Resolution scal...
https://docs.godotengine.org/en/stable/tutorials/3d/resolution_scaling.html
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