tutorials/migrating/upgrading_to_godot_4.4 #376
Replies: 5 comments 3 replies
-
|
after the upgrade my calls to "NavigationServer3D.MapGetClosestPointNormal" returns a inverted normal compared to 4.3 |
Beta Was this translation helpful? Give feedback.
-
|
It looks like |
Beta Was this translation helpful? Give feedback.
-
|
In class "RenderSceneBuffersRD", the function "create_texture" now requires a new mandatory argument called "discardable". I don't know what it does, but setting it to true made things run the same as in 4.3 |
Beta Was this translation helpful? Give feedback.
-
|
Tooltips, context menus, and other pop up windows like project settings and create new node are blank after updating to 4.4 on M1 Pro Mac Sequoia 15.3.1. Tooltips and context menus just show blank gray squares where the content should be, popups show a blank square with the usual window stuff like title that says "Create New Node" and close/minimize/maximize buttons. |
Beta Was this translation helpful? Give feedback.
-
|
Also on M1 Pro Mac Sequoia 15.3.1, editor is generally unresponsive. Can't click tabs to change scenes, can't select a different node in the current scene, can't select files in the filesystem, etc. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
tutorials/migrating/upgrading_to_godot_4.4
For most games and apps made with 4.3 it should be relatively safe to migrate to 4.4. This page intends to cover everything you need to pay attention to when migrating your project. Breaking change...
https://docs.godotengine.org/en/4.4/tutorials/migrating/upgrading_to_godot_4.4.html
Beta Was this translation helpful? Give feedback.
All reactions