classes/class_editortranslationparserplugin #380
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Would it be possible to have an EditorTranslationParserPlugin use the default logic used by the Generate POT button in the Localization tab in Project Settings in addition to custom parsing logic? Because overriding _parse_file() for scene files cuts out the default logic, which I would like to extend, rather than replace. |
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classes/class_editortranslationparserplugin
Inherits: RefCounted< Object Plugin for adding custom parsers to extract strings that are to be translated from custom files (.csv, .json etc.). Description: EditorTranslationParserPlugin is invoke...
https://docs.godotengine.org/en/stable/classes/class_editortranslationparserplugin.html
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