tutorials/3d/occlusion_culling #407
Replies: 1 comment 1 reply
-
|
CSG converted meshes do not work with OccluderInstance3D as of Godot 4.4.1 — godotengine/godot#104883 There's workaround by DancingEngine:
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
tutorials/3d/occlusion_culling
In a 3D rendering engine, occlusion culling is the process of performing hidden geometry removal. On this page, you'll learn: What are the advantages and pitfalls of occlusion culling., How to set ...
https://docs.godotengine.org/en/stable/tutorials/3d/occlusion_culling.html
Beta Was this translation helpful? Give feedback.
All reactions