tutorials/3d/environment_and_post_processing #417
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Under the Fog section, the documentation references Transmit Enabled option but I see no such option under Fog section of the Environment resource? |
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this LUT is more comprehensive, containing all 2563 colours, in a 16x16 grid, instead of a fraction of available RGB colours in a 1x33 grid. no pressure to add it to the docs, but i'm putting it here in case anyone wants a really simple way to restrict the palette of a 3D viewport (i like to put this in aseprite, select a palette and then set the colour mode to indexed) |
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Be aware that setting camera attributes on a camera can aggressively override your environment attributes, even if that camera is not your viewport camera. I noticed a camera I had applied custom attributes to was infecting my player's camera. I was relying on environment camera attributes for the player, but it appears that other cameras with custom attributes can override everyone's cameras in some cases. For me, the exposure settings would cause intense flickering when another camera would come into render distance. Hope anyone facing this problem finds this comment. Must be a bug with Godot, but I couldn't find it. |
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in the using glow in 2d section there are still mentions of the RAW mode for the color picker which has been replaced by the intensity slider i believe |
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tutorials/3d/environment_and_post_processing
Godot 4 provides a redesigned Environment resource, as well as a new post-processing system with many available effects right out of the box. Environment: The Environment resource stores all the in...
https://docs.godotengine.org/en/stable/tutorials/3d/environment_and_post_processing.html
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