classes/class_physicsdirectspacestate3d #425
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I'm genuinely confused about how motion works for shape casting here. The cast_motion doesn't return collision information so is it expected to do a cast motion to find how far the object can go until collision and then do another collision query at that position to get the info? |
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Note that shape-casting with |
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classes/class_physicsdirectspacestate3d
Inherits: Object Inherited By: PhysicsDirectSpaceState3DExtension Provides direct access to a physics space in the PhysicsServer3D. Description: Provides direct access to a physics space in the Phy...
https://docs.godotengine.org/en/stable/classes/class_physicsdirectspacestate3d.html
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